Points of Interest
- The Rusty Bucket
- The Warehouses
- Cargo Cranes
- Toxic Waste Pool
- Three Blue Cargo Containers
- Storage Sheds
- Snacker's Pool
- The Egg Toll
- Jinjo Prison
- Climb the Crates: Enter the warehouse to the left of the Exit Pad, either through the main entrance or by Beak Busting the clear window on top and scale the crates and planks inside to reach the Jiggy.
- Save Snorkel: Rescue Snorkel from under the ship's anchor by following the chain up to a room inside the ship and Beak Busting the anchor switch. The Jiggy will appear in the same spot Snorkel was trapped.
- Reach the Top of the Ship: Follow the series of ladders and narrow pathways along the smokestacks to reach the Jiggy in one of the smokestacks.
- Raise the Crane: Beak Barge the switch on one of the cranes to lift the cage off the deck of the ship, then climb the crane and board the ship to snag the Jiggy before time runs out.
- Blow the Whistles: Enter the code "312-111" by Beak Busting the corresponding whistle switches towards the bow of the boat. A Jiggy will pop out if entered correctly.
- Break into the the Captain's Quarters: Break open a porthole toward the bow of the ship and jump into the hole. Inside, Beak Barge the small closet door and jump to get the Jiggy. Beware the Grille Chompa inside the closet!
- Navigate the Engine Room: Enter the cowl ventilator on the stern of the ship and Beak Bust the fan switch inside. This will slow down the fans in the Engine Room, allowing access to the platform with the Jiggy. To enter the Engine Room, look for a small door on the smokestack closest to the stern and Beak Barge it. Once inside, carefully navigate your way through the the Engine Room's obstacles to reach the Jiggy. If at any point the duo dies, the fan switch must be activated again.
- Swim through the Propellers: While inside the Engine Room, Beak Bust the two fan switches on each side of the room to halt the propellers of the ship. Once the second switch is activated, a timer will commence and the duo must reach the Jiggy behind the propellers before they reactivate. It is possible to reset the timer by Beak Busting either switch again, in case the player wants to better time it with the rotating platforms. This is commonly cited by players as the hardest Jiggy to obtain in the entire game. This is due to the sheer difficulty of navigating the Engine Room and the oily water, all while under a strict time limit.
- Defeat Boss Boom Box: Beak Barge the switch on the opposite crane to Jiggy #4 and a TNT box will destroy the cover to the cargo hold below. Defeat Boss Boom Box inside and collect the Jiggy.
- Find all 5 Jinjos.
- Blue - Inside the second teal storage container at the rim of the bay.
- Green - On a floating barrel in the toxic green pool.
- Orange - in the corner of the level behind the ship. Fire eggs in the Egg Toll.
- Pink - In a large alcove underwater, under the grate that the Beehive sits upon just to the right of the exit pad.
- Yellow - On a buoy with a yellow Jinjo flag on it in the small fenced area where Snacker swims.
- In the boathouse which can be accessed by a hole in the wall in Snacker's fenced pool. Activate the Extra Honeycomb switch inside and use the Flight Pad to reach it.
- In a small hexagonal window at the bottom of the tunnel which leads to the engine room.
- On top of a tower near the stern (or back) of The Rusty Bucket. A Jiggy appears in the room prior to the entrance to this world. The water must be raised to reach it.
- There is a Mumbo Token by the Green Jinjo in the toxic green pool.
- Inside of the oven in the kitchen room (BUT BE WARNED, you will be burnt upon entering the oven!)
- In front of the bridge by the "2" egg toll (fire 6 eggs in the toll).
- Two tokens in the Engine Room (stop the engines before you get them!).
- In a boat to the side of the Rusty Bucket.
- Inside the room with the four beds and the Seaman Grublin.
- Destroy all of the Boom Boxes in one of the teal storage containers.
- Go in the Engine Room and go by the window (the one by the room with the switch).
- Inside the storage hut between the entrance pad and Snacker's pool, on the top shelf.
- Red Mystery Egg - Once you enter the proper code, the Red Mystery Egg is found on the bed in the Captain's Cabin.
In Banjo-Kazooie: Nuts and Bolts, a ship that bears some resemblance to the Rusty Bucket can be seen floating across the ocean beyond Showdown Town. It also appears in Banjoland as an exhibit. It has a hole in its hull to allow a view at its engine.
- With some fast moving in and out of the areas the game has to load on, you can glitch the main world music. The music will play without the horns, whistles, and metronome.
- Rumor suggests that Captain Blackeye once sailed the Rusty Bucket, but it is more likely he would captain a traditional pirate ship as per his original role.
- An underwater variation of the Engine Room exists in the game's data, despite the room having no water. Using Gameshark codes, it is possible to hear this music in action.
- On the promotional video given to Nintendo Power subscribers prior to the game's release, narrator Jon Lovitz states that the name of the ship is the "H.M.S. Gruntilda".
- Beneath the Rusty Bucket's name on the stern is the name of the city "Twycross, England", where Rareware is based.
- In Banjoland, the model of the ship has three chimneys, instead of the two it actually has.
- Rusty Bucket Bay's Engine Room is commonly cited by players as the most difficult, complex, and frustrating part of any world in Banjo-Kazooie; indeed, the whole world is also commonly cited by players to be the most frustrating world in the game due to the difficulty rising from aforementioned Engine Room and the oily water. Conversely, some more experienced players cite Rusty Bucket Bay as their favorite Banjo-Kazooie level due to the challenges it presents.
- Many players believe the garage door behind the entrance pad was once meant to take the player to Quagmire, an area in Banjo-Tooie, via Stop & Swop, since a similar door can be seen in the area.
- When doing the whistle puzzle, the level's music changes to a version which has no whistle sounds as to not add any confusion in the memorization of the puzzle's whistle sounds.
- It is not possible to complete the game without entering this world, because of the 810 note door in Gruntilda's lair.
- This is the only level in the game not to feature Bottles or Mumbo.
- The Theme has a verse of Bubblegloop Swamp.
- While most Jinjos in other worlds (except Click Clock Wood) seem to be placed in random locations, all the Jinjos of Rusty Bucket Bay are located along the borders of the world. In fact, 4 of the 5 are found at each corner of the bay.
Names in Other Languages
Sabi Sabi Minato
|Spanish||La Bahía del Cubo Oxidado (BKNB)||Rusty Bucket's Bay|
|French||Baie du Rusty Bucket||Rusty Bucket Bay|
|German||Rusty Bucket Bay||Rusty Bucket Bay|
|Italian||La Baia del Rusty Bucket||Rusty Bucket Bay|
See also: Rusty Bucket Bay/Gallery
|Worlds||Mumbo's Mountain · Treasure Trove Cove · Clanker's Cavern · Bubblegloop Swamp · Freezeezy Peak · Gobi's Valley · Mad Monster Mansion · Rusty Bucket Bay · Click Clock Wood|
|Overworld||Spiral Mountain · Gruntilda's Lair · Grunty's Furnace Fun · Top of the Tower|
|Cut Worlds||Fungus Forest · Mount Fire Eyes · Temple Test Level|