Nintendo 64
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| Manufacturer | Nintendo |
|---|---|
| Generation | Fifth generation (64-bit era) |
| First available | North America:September 29, 1996 Japan: June 23, 1996 PAL Region:March 1, 1997 |
| CPU | 93.75 MHz NEC VR4300 |
| GPU | SGI 62.5 MHz 64-bit RCP |
| Media | ROM cartridge |
| Backward compatibility | None |
| System storage | Cartridge battery Controller Pak |
| Controller input | Up to 4 Nintendo 64 controllers |
| Online service | RANDnetDD (Japan only) |
| Units sold | Worldwide: 32.9 million (as of March 31, 2006) |
| Best-selling game | Super Mario 64, 11 million (as of May 21, 2003) |
| Predecessor | Super Nintendo Entertainment System |
| Successor | Nintendo GameCube |
| Accessories | Rumble Pak Controller Pak Transfer Pak Expansion Pak |
The Nintendo 64 is Nintendo's third home console. Rareware released many games for this console while they were working as a second-party company for Nintendo. The Banjo series also got its start here.
Rareware Games
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- Banjo-Kazooie (The first game in the series)
- Banjo-Tooie (The second game in the series)
- Blast Corps
- Conker's Bad Fur Day
- Diddy Kong Racing (Banjo's first appearance)
- Donkey Kong 64
- Goldeneye 007
- Jet Force Gemini
- Mickey's Speedway USA
- Perfect Dark
- Project Dream (Originally was going to after they decided not to put it on the SNES, but then it was changed to being Banjo-Kazooie)
In-game appearances
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Rare often tended to include many emblems, cameos, and references in its games about Nintendo's consoles and other different games during this era. In the Banjo-Kazooie series, for example, there are some easter eggs for the Nintendo 64 console, and its logo. Notably, in Banjo-Tooie's file selection menu, there was obviously a Nintendo 64 on the table, which if selected the player would enter the multiplayer section of the game. The Nintendo 64 prop was also indirectly interactive, as it reflected whether any controller was connected to any specific port on the player's real Nintendo 64 console.
Oddly, even after their departure from Nintendo and being bought by Microsoft, Rare still included Nintendo-related easter eggs in the games that were later released, although these were more negative as they seem to parody Rare's bad blood business with Nintendo at one time, as Rare still developed some games for Nintendo's portable consoles. In any case, there was a Nintendo 64 easter egg in Banjo-Kazooie: Nuts & Bolts, during the introduction story when Kazooie was playing with her Xbox 360, one can notice a prop beside the television which resembles the dusty form of a Nintendo 64, although it had its controllers' wires wrapped around its middle, most likely to hide the Nintendo 64 logo in the middle. The Nintendo 64 prop was apparently retained in the file menu of the Xbox Live Arcade version of Banjo-Tooie, albeit without the N-logo in the middle.
