Gaming
 

List of Transformations and Spells

From the Banjo-Kazooie Wiki, the largest Banjo-Kazooie info resource.

In the Banjo-Kazooie series, there are magic users that can alter various things, including BanjoandKazooie's form. This is a list of those spells and transformations.

Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a walrus to befriend another walrus), to tackle obstacles otherwise unscaleable (such as a snowball growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as mechanical-personnel-only doors).

[edit] Banjo-Kazooie

In Banjo-Kazooie, all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost Mumbo Tokens to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.

WorldTransformationUnique Abilities
Mumbo's MountainTermiteCan Stick to steep surfices that Kazooie can't
Bubblegloop SwampCrocodileCan attack by biting, Move trough piranahs, and play the Yumblies challenge.
Freezeezy PeakWalrusCan Swim in frozen water, race Boggy for the first time, and allows you to enter Wozza's Cave.
Mad Monster MansionPumpkinCan squeeze through tight spaces.
Click Clock WoodBeeCan fly anywhere and land on plants Banjo can't step on.

[edit] Banjo-Tooie

In Banjo-Tooie, transformations cannot exit their host world. Most of them can attack and have varying amounts of health.

Also, each world in Banjo-Tooie has a certain spell that can be performed by using Mumbo Pads. Some spells can be used only once, while others can be used as many times as necessary.

WorldTransformationUnique AbilitiesSpellUsage
Isle O' HagsDragon KazooieCan enter any world, allows Fire Breath and infinite Fire EggsHealHealing the sick Styracasourus
Mayahem TempleStonyCan play kickball (both here and in Hailfire Peaks), can understand other StoniesSummonControlling the Golden Goliath
Glitter Gulch MineDetonatorCan detonate TNT bundlesLevitateLifting up objects
WitchyworldVanCan pay for attractions, can open special doorsPowerPowering certain rides
Jolly Roger's LagoonSubmarineCan withstand extreme pressureOxygenateMaking water breathable
TerrydactylandT-RexCan talk to other dinosaurs, can open certain doorways (Baby T-Rex)EnlargeMakes things bigger
Can scare away tough cavemen (Daddy T-Rex)
Grunty IndustriesWashing MachineCan enter mechanical-personnel doors, can wash clothingEMPDisables equipment
Hailfire PeaksSnowballCan grow and heal by rolling in snowLife ForceRevives dead people
Cloud CuckoolandBeeCan fly, can shoot eyeball-piercing stingersRain DanceCauses plants to grow and rainbows to form

[edit] Banjo-Kazooie: Grunty's Revenge

Transformations in Banjo-Kazooie: Grunty's Revenge are in a similar vein as those from Banjo-Tooie - most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first.

WorldTransformationUnique Abilities
Cliff FarmMouseCan chew ropes and chains
Bad Magic BayouCandleCan illuminate the area, can light wicks and fuses
Spiller's HarbourOctopusCan swim in harmful water
Freezing FurnaceTankCan crawl over acid and open tank doors