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Future Fun Land

From the Banjo-Kazooie Wiki, the largest Banjo-Kazooie info resource.

Future Fun Land is one of the five worlds featured in Diddy Kong Racing and Diddy Kong Racing DS. It is Wizpig's home planet. It is the only world that does not have a key or bonus game. It can only be accessed by collecting all four trophies from each world's Trophy Race. After collecting these trophies honk the horn in front of the trophy sign near the entrance to Sherbet Island.

Contents

[edit] Tracks

[edit] Spacedust Alley

Default Craft: Airplane

To win on this track all you really have to do is avoid the electricity, UFOs which shoot lasers at you, and as always the walls. Try to get the shortcut after the first UFO. Make a sharp right turn and follow the tunnel.

Silver Coin Locations:

  1. In front of the first Zipper Circle.
  2. After the second Zipper Circle.
  3. Inside the first tunnel, watch out for the electricity.
  4. On the right side of the first UFO.
  5. On the left side of the first UFO.
  6. Skip the shortcut and you'll find a huge machine spewing out electricity. Carefully navigate inside of it and grab the coin.
  7. In the shortcut.
  8. In the last cave out in the open.

[edit] Darkmoon Caverns

Default Craft: Car

This track is filled with turns. Once again watch out for UFOs. Familiarize yourself with the locations of each zipper and you should do fine.

Silver Coin Locations:

  1. Located on the first curve.
  2. Located in the first area where a UFO is firing lasers at the track.
  3. Located in the 2nd tunnel, after a Zipper.
  4. Located at the exit of the 2nd tunnel.
  5. Located between two craters
  6. Located at the 2nd area with a UFO firing lasers at the track.
  7. Located on the first loop-da-loop.
  8. Located before the second loop-da-loop.

[edit] Spaceport Alpha

Default Craft: Airplane

[edit] Star City

Default Craft: Car

Starts out with a tunnel that leads to an guardrail-less area then leads to a group of sharp 90 degree angle turns.

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