|Platform||Game Boy Advance (Released as computer ROM)|
|Release Date||December 17, 2011 (ROM)|
|Mode(s)||Single player (Multiplayer mode is corrupted)|
|Input Method(s)||Unknown edit|
The 2004 build of Banjo-Pilot is significantly different than the final released version. The primary difference is that the game's race courses are rendered using a voxel engine, producing 3D graphics on a strictly 2D system. At the time of the game's demos, this was considered very impressive. However, the addition of elements such as items and course obstacles proved too much for the GBA hardware, causing unacceptable amounts of lag. The game's final release hence used the more traditional Mode 7 technique of rendering a racecourse.
Some other differences include this build lacking a Quick Race options or the ability to shoot bullets. The Options menu has two other options removed in the final build; Multiplayer Weapons and Reverse Controls. Also, the "Erase Save Data" option has been removed. This build also includes a corrupted debug menu.
Minor differences include Bottles' voice being slightly more low pitched and his song more low pitched. Cheato's pages cost less as well, possibly for testing purposes. Along all that, all of the option names are all put into one box at the bottom of the screen.
|Main Games:||Banjo-Kazooie · Banjo-Tooie · Banjo-Kazooie: Grunty's Revenge ·Banjo-Kazooie: Nuts & Bolts|
|Ports and Re-releases:||Banjo-Kazooie: Grunty's Revenge Mobile · Banjo-Kazooie: Grunty's Revenge Missions · Banjo-Kazooie (XBLA) · Banjo-Tooie (XBLA)|
|Related Games:||Project Dream · Diddy Kong Racing · Diddy Kong Racing DS · Sonic & Sega All-Stars Racing with Banjo-Kazooie · Banjo Karting · Minecraft|